The Escape Studios Animation Blog offers a personal view on the art of animation and visual effects. But when you are animating motion cycles with simple rigs, then you may have no choice. So it is bad to animate on the World Control? So, on a production rig, you would use one of these otherĬontrols to create the same function, while leaving the World Control More complex than the rigs we use in the classroom, there will likely be a series of controls below the WorldĬontrol in the hierarchy which perform the same function as the WorldĬontrol, but are called something different, such as the "DirectionĬontrol". On production rigs, which tend to be much This is because training rigs are generally highly simplified Keyframe on the World Mover in order to create a sense of forward If you are animating a walk cycle "on the spot", you may need to set a So why in video tutorials do you sometimes animate on the World control? I animated the whole shot on the World Control, and was told by the animation supervisor I would have to start over. This actually happened to me on the very first shot I animated on "Robots" at Blue Sky Studios. This will create two sets of curves whichĬounteract one another, and make it very hard to edit your curves. Move your character, you will have to counter-animate other controls If you set keyframes on your world control to Generally the first and last time that you will use it. World Control is used to place your character in your 3D set. Monty, by the way, is one of the best rigs for learning character animation. On Monty (see right) the World Control is a big cross located at the base of the character rig. Top of the animation hierarchy, and supersedes all the other controls, World Mover, the Global Control, or the God Control. World control is the control on a character or creature rig whichĪllows it to be moved into position.
0 Comments
Leave a Reply. |